If there is a class labeled "noob" in the path of exile, it is a templar. Intermediate players realize that Templars have the ability to protect themselves from physical and magical attacks, and they can also cause damage from these two sources. It seems to be a foolproof course. But experts have witnessed outstanding players getting exhausted in the middle of the game, because they didn't realize that the Templars actually need to be careful when building them.
Other characters may be a little dull, but no one does it like a templar. In this way, when playing in groups, even if the selected body is more focused on injury than tank, never kick the ball from the back, but always kick the ball from the front. Never do this. Templars received more honors, and they shifted their focus to enemies locked in party glass cannons.
Although the shield is left, there is no real reason to attach it to a melee weapon other than the POE Currency. Ranged attacks can cause the same amount of damage, and adding the projectile element will only make the Templars more useful. This is especially useful when playing solo. Some creatures just like to fly around, and tanks like the Templars can hardly do anything about it. By slapping the long-range weapon, it has a lot of room to rise, but not much room to fall.
The Templar passive skill tree seems to recommend giving up the classic Templar shield for two canes or two axes. This is very tempting, but don't abandon the knowledge passed on from generation to generation. The shielded class should use its shield. The reason is not complicated; Buy POE Currency makes the Templar invincible. The extra damage is huge, but because elemental effects increase physical damage, the chance of adding a little extra damage in physics is not worth it.