Eight years is a long time to wait around for a match to PSO2 Meseta finally get ported from Japan to America. We've seen games get remastered for a whole new generation of console hardware in significantly less time. While its distinctive new anime-style flair and pulse-pounding gameplay are far from everything you'd expect in a typical online game, PSO2's amazing combat system, rewarding development, and enthusiastic neighborhood prove it was mostly worth the wait.
Back in PSO2, you take on the role of a brand new ARKS (Artificial Relict to Keep Species) Operative. ARKS is an elite task force concentrated on exploring new planets and eliminating a dark and corruptive force called the Falspawn. That is really about everything that you need to know or consider this vague, jargon-packed, and emotionless story. Prior franchise knowledge is absolutely not required to comprehend it, but experience using the first PSO does assist. (PSO2 is completely unrelated to the single-player Sega Genesis JRPGs.)
Despite the top-notch English voice cast, PSO2 just doesn't have an intriguing story. Most of it is doled out by stiff personalities that lack lip sync and feel like a waste of time. Both entering and departing these narrative conversations requires sitting through lengthy loading screens. And to be clear, it really does not matter; this is certainly not the sort of sport you play for your story, so the developers have clearly just focused their attention elsewhere. Urgent Quests are limited-time assignments which pop up server-wide at predetermined times that are announced on the official site. During the time period the Urgent Quest is active, everyone on the server can join in and do that mission together in big multi-party groups. These are reminiscent of a raid using a dozen players working together, but it's usually far more chaotic and swift compared to most MMOs. They're a blast to do and completely worth planning your game time around to fit into a program.
PSO2 is all about the gameplay. You will find tons of courses to pick from, like the katana and bow-wielding Braver; the gravity-defying, boot-wearing, ass-kicking Bouncer; the big sword-wielding Hunter; the attack rifle-shooting Ranger, and lots of more. Even the magical courses possess unique twists, like the Summoner that hovers over the ground and commands pets using a magical baton.
Combat feels like a mix of Devil May Cry and Monster Hunter, or Maybe the Tales JRPG series, depending upon the class you choose. My primary class is a Braver who uses either a katana for up-close and flashy combos or a powerful bow to rain down harm from afar. The skill tree you access back at the main ship lobby is full of passive ability bonuses and minor skills such as dodging and parrying, but your actual combat abilities are found as random loot drops on missions in the kind of discs. It's possible to discover new abilities or stronger variants of existing abilities, as well as badge tokens to exchange for even more powerful items at specific sellers. Determined by buy meseta pso2 the random loot gods to give you using brand new abilities is a bit lame, but you can sell the ones you do not need or use them to update existing skills. Overall it is an addictive system that helps maintain excitement even when you're much higher level.