This isn’t the first time that non-standard Rocket League maps have been converted into traditional versions, but with the beginning of Competitive Season 6, the decision has been made to make only standard versions of each map available for online play. In their announcement, Psyonix explained that their decision stems largely from players’ feedback regarding the maps. Their atypical layouts weren’t always a huge hit with Rocket League players, and after listening to players’ feedback over time, they’ve made the call to switch to the standard maps.
Listing several reasons for the change, Psyonix brought up the competitive nature of Rocket League, referring to it as a “digital sport.” The non-standard arenas were first designed to diversify professional and competitive play, but according to Psyonix, they haven’t been embraced so far. Standardization is important to Psyonix, and the Rocket League devs stated that they no longer feel like the map variety is a necessary part of competitive play.
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